This article is a textual elaboration of my FOSDEM 2022 presentation "Ada Looks Good, Now Program a Game Without Knowing Anything".
Introduction:
I discovered Ada in early 2019, I can't remember exactly how, but I directly liked the language, unlike several other programming languages I've looked at or tried to learn in the past. Some of the things I liked were readable syntax, usable error messages, and that not any junk just compiled through.