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CS:S News (English)

News about CS:S.

CS:S Update vom 1. September 2010 (English)

Neuigkeiten: 

Engine:

  • Fixed a case where servers would lock-up while writing .dmp files.

 

Counter-Strike: Source:

  • Fixed some minor smoke grenade bugs.

CS:S Update vom 8. und 9. September 2010 (English)

Neuigkeiten: 

9. September 2010

 

Engine:

  • Fixed clients locking up while attempting to load the game and re-enabled signature checking.

 

8. September 2010

 

Update 3:

 

Engine:

  • Disabled signature checking to determine if it's the source of some reported launch issues.

 

 

Update 2:

 

Counter-Strike: Source:

CS:S Update vom 20. September 2010 (English)

Neuigkeiten: 

Engine:

  • Optimizations to multi-core rendering.
  • Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance.
  • Fixed an exploit that allowed people to send fake VAC messages to clients.

CS:S Update vom 30. September 2010 (English)

Neuigkeiten: 

Engine:

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore".

CS:S Update vom 6. und 7. Oktober 2010 (English)

Neuigkeiten: 

7. Oktober 2010

 

Counter-Strike: Source:

  • Fixed incorrect distance on flashbang effect.
  • Reverted changes to de_inferno and de_nuke.

 

 

6. Oktober 2010

 

Gemeinsame Änderungen (CS:S, DoD:S, TF2, HL2:DM):

  • ServerBrowser now sorts by ping by default once again.
  • Fixed Mac crash on launch when running Mac OSX 10.5.8.
  • Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov.

 

CS:S Update vom 30. Oktober 2010 (English)

Neuigkeiten: 

Counter-Strike: Source:

CS:S Update vom 11. November 2010 (English)

Neuigkeiten: 

Source Engine (CS:S, DoD:S, TF2, HL2:DM):

  • ixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac).
  • Fixed a rare client crash caused by text rendering (Mac).
  • Updated the server browser localization files.

CS:S Update vom 19. November 2010 (English)

Neuigkeiten: 

Source Engine (CS:S, DoD:S, TF2, HL2:DM):

CS:S Update vom 18. Dezember 2010 (English)

Neuigkeiten: 

Source Engine (CS:S, DoD:S, TF2, HL2:DM):

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library.

CS:S Update vom 22. Dezember 2010 (English)

Neuigkeiten: 

Source Engine (CS:S, DoD:S, TF2, HL2:DM):

  • Fixed an engine crash caused by too many precached models in some community maps.

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