Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM):
- Fixed an issue with the multi-threaded renderer which could cause a crash on map change.
- Adjusted whitespace to improve formatting in status command output.
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes".
- Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers).
- Made sndplaydelay executable by servers.
- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar.
- Server processing delays have been reduced, especially for servers on modern Linux kernels.
- Entity processing logic has been optimized to significantly reduce CPU usage on full servers.
- Multi-threaded server code is now enabled by default under Linux (already enabled on Windows).
- An exploit with non-printable characters causing lag on Windows servers has been fixed.
- CPU is fully yielded back to the system whenever the server is running faster than the tickrate.
- Dramatic increase in performance for low-level math libraries.
Counter-Strike: Source:
- Prevent AWP cycle time exploit using quick switch.
- Fixed bug causing HUD History to display item pickups from nearby players.
- Increased sized of HUD History resource to prevent clipping.
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations.
- Reduced standing and moving accuracy for pistols.
- Decreased accuracy while moving with sniper rifles.
- Added additional legacy mode (3) to cl_dynamiccrosshair.
- Updated the localization files.
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