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CS:S Update vom 13. Oktober 2011 (English)

Neuigkeiten: 

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM):

  • Fixed an issue with the multi-threaded renderer which could cause a crash on map change.
  • Adjusted whitespace to improve formatting in status command output.
  • Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes".
  • Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers).
  • Made sndplaydelay executable by servers.
  • Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar.
  • Server processing delays have been reduced, especially for servers on modern Linux kernels.
  • Entity processing logic has been optimized to significantly reduce CPU usage on full servers.
  • Multi-threaded server code is now enabled by default under Linux (already enabled on Windows).
  • An exploit with non-printable characters causing lag on Windows servers has been fixed.
  • CPU is fully yielded back to the system whenever the server is running faster than the tickrate.
  • Dramatic increase in performance for low-level math libraries.

 

Counter-Strike: Source:

  • Prevent AWP cycle time exploit using quick switch.
  • Fixed bug causing HUD History to display item pickups from nearby players.
  • Increased sized of HUD History resource to prevent clipping.
  • Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations.
  • Reduced standing and moving accuracy for pistols.
  • Decreased accuracy while moving with sniper rifles.
  • Added additional legacy mode (3) to cl_dynamiccrosshair.
  • Updated the localization files.